

Motorized, however, is a solid choice for a rapid yet relatively inexpensive unit. This category is unfortunately plagued by two very poor units-the obsolescent Cavalry and the overpriced Mechanized. Fast, soft units, with lower cost than Armour. You'll need to use Strategic Redeployment to do much else due to their slow speed. Once they get to the jump-off point, they need a week to prepare for the opp' kit, briefings, who's in which 'plane etc. In other words, keep those paras in the plane for hours and then you will get a perfect 24 hour delay weather permitting - weather can cause further delay. Once loaded, Paratroops will stay with the plane if it moves to a different air base via a rebase or reserve order. If the plane and the parachutists have enough organisation, you will be able to click on the load into air transports button next to the ship transport button when looking at the paratroops unit screen. To start a parachute drop, put the paratroops and their transport in the same province. Specially trained and equipped infantry focused on amphibious assaults and river and marsh warfare. Infantry consist of regular foot soldiers, supported by light anti-tank, artillery, and support weapons.

Special forces and elite units are also part of this category. Fairly inexpensive, while providing a more solid force than militia units. However, unlike naval or air units, land units do tend to require large investments of officers and manpower. Thus, your army is the central branch of your armed forces.Ĭompared to naval or air forces, most land units are fairly cheap per-brigade, and they do not take as long to build as ships or aircraft. Since humans live on land, all wars must ultimately concern themselves with land matters.

This article may contain outdated information that is inaccurate for the current version of the game.
